Real-time black hole simulation in C++ and OpenGL, GPU ray marching with Schwarzschild geodesics, gravitational lensing, accretion disk with Doppler beaming, and interactive 2D/3D visualization.
Mit Einsteins Allgemeiner Relativitätstheorie kann man gravitierende Systeme wie etwa Sterne und Schwarze Löcher beschreiben. Für einige einfache Systeme (ein ruhendes Schwarzes Loch oder ein ...
What this is Most black hole visualisations are artwork. A torus is textured, a lens distortion is applied, and the result is tuned until it looks convincing. This one is not. Every pixel here is the ...