Square Enix game director Naoki Hamaguchi talks about the expansive world of the Final Fantasy 7 Revelation, character risks ...
The Final Fantasy 7 remake series just keeps growing. When Remake dropped, it was a lot of fun, but people wanted a bit more ...
Final Fantasy VII Revelation director Naoki Hamaguchi has offered an explanation for why the physical disc version of the ...
We played Final Fantasy 7 Revelation early and explored its massive open world, Highwind traversal system, and new combat ...
Collider went hands-on with Final Fantasy VII Revelation to see what Square Enix has planned for the final chapter of its ...
Final Fantasy 7 Revelation game director Naoki Hamaguchi explains the choices that Square Enix made concerning the game's ...
Final Fantasy 7 Revelation Director Naoki Hamaguchi discusses Zack’s role in Cloud’s story, the trilogy’s ending, protorelic ...
The original Final Fantasy VII is widely regarded as one of the greatest video games ever made. And the ongoing Final Fantasy ...
Final Fantasy 7 Revelation’s combat and characters shine, but its open-world bloat may be worse than Rebirth’s I spent most ...
In our exclusive interview on Final Fantasy VII Revelation, Hamaguchi-san reveals, among many other things, that some armors ...
Final Fantasy 7 Revelation, the finale to Square Enix's FF7 remake trilogy, has a staggering open world. Read Polygon's new ...
I wanted Revelation to trim some of Rebirth’s open-world excess. After playing it, I discovered Square Enix has gone in the ...
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