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Another wave of weekly Xbox releases is here, with new games launching like Electronic Arts' Madden NFL 26. The latest entry ...
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FextraLife on MSNDOOM: The Dark Ages Receives Its Second Major UpdateBethesda Softworks and id Software have just rolled out the second major free update for DOOM: The Dark Ages, bringing with ...
QuakeCon is almost here, and multiple stores are offering big discounts on Doom, Fallout, The Elder Scrolls, and more ...
Microsoft to Acquire Bethesda Softworks for $7.5 Billion Microsoft is growing its video game domain, acquiring the parent company of publisher Bethesda Softworks for $7.5 billion in cash.
Bethesda Softworks has revealed the next season coming to Fallout 76, as Season 21: Gone Fission will be coming out in the first week of June. Available as a free update for all players, the game ...
Microsoft Corp. said Monday it plans to acquire ZeniMax Media Inc., owner of the storied video-game publisher Bethesda Softworks, for $7.5 billion.
Microsoft completed its deal to acquire Bethesda Softworks' parent company, ZeniMax Media, and future games from the studio might be exclusive to Xbox and PC. On Tuesday, Microsoft confirmed its ...
LOS ANGELES – "Doom Eternal" isn't the only big development id Software and parent Bethesda Softworks have in the works. The game makers are also joining Google, Microsoft and Amazon in focusing ...
More recently, Bethesda Softworks’ Todd Howard told GamesIndustry.biz that while something like an Xbox-exclusive The Elder Scrolls VI would be “hard to imagine,” the details of the deal are ...
Bethesda Softworks has opened a new studio, dubbed Roundhouse Studios, in Madison, Wisconsin. This new studio isn’t a brand new collection of developers, however. The team is comprised of the ...
Microsoft Corp. announced Monday morning that it would be acquiring ZeniMax Media, the parent company of game publisher Bethesda Softworks, for $7.5 billion in cash.
Bethesda Softworks is, on the whole, being a lot more cautious about its catalog than it has been over the past few years, spending equal amounts of time building new IP and exploring new uses for ...
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