What this is Most black hole visualisations are artwork. A torus is textured, a lens distortion is applied, and the result is tuned until it looks convincing. This one is not. Every pixel here is the ...
This project was developed as part of my bachelor's thesis, "Photon Orbits and the Schwarzschild Black Hole Shadow", at University College Roosevelt, Utrecht University. The project implements a ...
Every pixel of the main plate is one ray of light integrated along an exact Schwarzschild geodesic, flown backward from your eye. The shadow, the thin photon ring hugging it, the "hat brim" of the ...
Figure — Live capture from the WebGPU pipeline (Sgr A preset, Balanced quality, Doppler beaming + gravitational redshift on). Badge: WebGPU · TSL→WGSL · 240 FPS.* Historically, rendering extreme ...
In this simulation, the light ray paths are computed by integrating an ODE describing the Schwarzschild geodesics using GLSL on the GPU, leveraging WebGL and three.js. This should result to a fairly ...
Real-time black hole simulation in C++ and OpenGL, GPU ray marching with Schwarzschild geodesics, gravitational lensing, accretion disk with Doppler beaming, and interactive 2D/3D visualization.
Der SPIEGEL hat dankenswerterweise eine Rezension von Professor Alfred Kantorowicz zu dem bei uns erschienenen Buch von Leopold Schwarzschild: »Die Lunte am Pulverfaß. Aus dem 'Neuen Tagebuch' 1933 - ...
Mit Einsteins Allgemeiner Relativitätstheorie kann man gravitierende Systeme wie etwa Sterne und Schwarze Löcher beschreiben. Für einige einfache Systeme (ein ruhendes Schwarzes Loch oder ein ...
The simulation works by casting rays from a virtual "screen" towards the black hole. It integrates the geodesic equations to find where (and if) a ray intersects the accretion disk, which is modeled ...
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