Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader Execution Reordering in the DirectX Agility SDK 1.619 release, making SER a ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address key ray tracing performance bottlenecks: Opacity Micromaps (OMM) and Shader ...
Ray tracing has become a new trend in PC gaming and other graphics-related tasks. Its demand for PCs is quite high, even for those with high-end graphics cards. For this reason, Microsoft has promised ...
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pull in a favour for Intel and include ray tracing in DirectX 11 specification, but we can now clearly say that this won’t happen. Larrabee, Intel’s mysterious discrete graphics project is supposed to ...
AMD's RDNA 2 and RDNA 3 GPUs, even the ones as small as the integrated GPU on the Steam Deck, fully support DirectX Ray-Tracing, or DXR. Despite that, their relatively poor performance in ray-tracing ...